Consensus Games, Bill White’s roleplaying game design blog, has returned to life after a good few years of silence. I’ve been keeping vigil all that time because I’m a big fan of the kind of oracular techniques that Bill seems to favour for stimulating the imagination during play.
Basically it’s drawing cards, interpreting their meaning and weaving that meaning into the story as part of play. It’s an idea that I first encountered in Jonathan Tweet’s Everway RPG which seems to have been relatively under-utilized since then.
Anyway, I’m very pleased to see that Bill is back posting again and hope he continues with the juicy oracular goodness.
His latest contribution is a really nice quest system that turns D&D into more of a pick-up game (Fourth Age: D&D), the basis of which could easily be modded for use with pretty much any game. It’s well worth checking out.